The Aethervale

Command Palette

Search for a command to run...

Admin
monster

The Null-Spawn

The Null-Spawn
Stat Block
CR 4
Reveal Stat Block
Armor Class
13
Hit Points
60
Speed
30 ft.
str
12
dex
16
con
14
int
20
wis
20
cha
20
str
12
+1
dex
16
+3
con
14
+2
int
20
+5
wis
20
+5
cha
20
+5

Senses darkvision 60 ft., passive Perception 14

Traits

Mana-Drain Aura.Spells cast within 20 feet of the Null-Spawn require a successful DC 13 spellcasting ability check or the spell is lost.
Spell Consumption.When the Null-Spawn hits a creature, it can consume a 1st-level spell slot from the target to regain 10 hit points.

Actions

Void Slam.Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 8 (1d10 + 3) bludgeoning damage plus 9 (2d8) force damage.

Ecology

The Null-Spawn are parasitic aberrations that flake off the hide of the mutated Aether-Blind Borer as it tunnels through the earth. They exist as small, twitching masses of void-energy and corrupted, translucent flesh. They do not eat in the traditional sense, instead feeding on the magical resonance and spell energy of creatures near their host.

Combat Mechanics

The Null-Spawn hunt in packs, utilizing a "Mana-Drain" aura that dampens the magical abilities of nearby casters. When a Null-Spawn hits a target, it can consume a low-level spell slot, using the energy to temporarily increase its own size and damage. If the target has no spell slots, the attack deals additional force damage. They are highly resistant to magical damage but are surprisingly vulnerable to mundane physical attacks.

Loot

Upon death, a Null-Spawn dissolves into a pile of "Null-Dust." This substance is highly prized by alchemists for the creation of anti-magic grenades and lead-lined storage containers for volatile Aether.