The Aethervale

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monster

Tarul Var

Tarul Var
Tarul Var
CR 13
Medium Undead, Neutral Evil
Reveal Stat Block
Armor Class
16 (natural armor)
Hit Points
105 (14d8 + 42)
Speed
30 ft.
str
11
+0
dex
16
+3
con
16
+3
int
19
+4
wis
14
+2
cha
16
+3

Traits

Focused Conjuration.While Var is concentration||concentrating on a conjuration spell, his concentration can't be broken as a result of taking damage.
Legendary Resistance (3/Day).If Var fails a saving throw, he can choose to succeed instead.
Rejuvenation.If Var is destroyed but his phylactery remains intact, Var gains a new body in 1d10 days, regaining all his hit points and becoming active again. The new body appears within 5 feet of the phylactery.
Turn Resistance.Var has advantage on saving throws against any effect that turns undead.

Actions

Paralyzing Touch.ms 9 to hit, reach 5 ft., one creature. ({@damage 3d6) cold damage. The target must succeed on a 17 Constitution saving throw or be paralyzed for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
Benign Transposition.Var teleports up to 30 feet to an unoccupied space he can see. Alternatively, he can choose a space within range that is occupied by a Small or Medium creature. If that creature is willing, both creatures teleport, swapping places. Var can use this feature again only after he finishes a long rest or casts a conjuration spell of 1st level or higher.
Legendary Actions.The creature can take 3 legendary actions...
Cantrip.Var casts a cantrip.
Paralyzing Touch (Costs 2 Actions).Var uses Paralyzing Touch.
Frightening Gaze (Costs 2 Actions).Var fixes his gaze on one creature he can see within 10 feet of him. The target must succeed on a 17 Wisdom saving throw against this magic or become frightened for 1 minute. The frightened target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a target's saving throw is successful or the effect ends for it, the target is immune to Var's gaze for the next 24 hours.

Tarul Var

After failing in an earlier task for the Red Wizards, the lich Tarul Var is sequestered within the Doomvault (Dead in Thay), where he tries to avoid the attention of Szass Tam. Interlopers who discover his quarters are set upon by the lich and his dread warrior guards, but if Var is brought to the brink of death, he might bargain for a chance to escape the dungeon.

Undead Nature

A lich doesn't require air, food, drink, or sleep.