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monster

Swarm of Scarabs

Swarm of Scarabs
Swarm of Scarabs
CR 3
Medium Swarm of Tiny Beast, Unaligned
Reveal Stat Block
Armor Class
13 (natural armor)
Hit Points
27 (5d8 + 5)
Speed
30 ft., burrow 30 ft., climb 30 ft.
str
3
-4
dex
14
+2
con
13
+1
int
1
-5
wis
12
+1
cha
1
-5

Traits

Swarm.The swarm can occupy another creature's space and vice versa, and the swarm can move through any opening large enough for a Tiny scarab. The swarm can't regain hit points or gain temporary hit points.
Skeletonize.If the swarm starts its turn in the same space as a dead creature that is Large or smaller, the corpse is destroyed, leaving behind only equipment and bones (or exoskeleton).
Spider Climb.The swarm can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.

Actions

Ravenous Bites.mw 4 to hit, reach 0 ft., one target in the swarm's space. ({@damage 4d6) piercing damage, or 7 (2d6) piercing damage if the swarm has half of its hit points or fewer. If the target is a creature, scarabs burrow into its body, and the creature takes 3 (1d6) piercing damage at the start of each of its turns. Any creature can use an action to kill or remove the scarabs with fire or a weapon that deals piercing damage, causing 1 damage of the appropriate type to the target. A creature reduced to 0 hit points by the swarm's piercing damage dies.

Swarm of Scarabs

Base creatures are among the first to respond to sinister forces at work in a land. As nefarious powers grip an area, populations of maggots, scarabs, and similar scavenging insects explode and become aggressive predators. Roll on the Swarm Behavior table to see how such swarms might manifest.