The Aethervale

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monster

Swarm of Hoard Scarabs

Swarm of Hoard Scarabs
Swarm of Hoard Scarabs
CR 2
Medium Swarm of Tiny Monstrosity, Unaligned
Reveal Stat Block
Armor Class
14 (natural armor)
Hit Points
31 (7d8)
Speed
20 ft., fly 20 ft., burrow 20 ft.
str
6
-2
dex
16
+3
con
11
+0
int
3
-4
wis
8
-1
cha
6
-2

Traits

False Appearance.If the swarm is motionless at the start of combat, it has advantage on its initiative roll. Moreover, if a creature hasn't observed the swarm move or act, that creature must succeed on a 18 Intelligence (Investigation) check to discern that the swarm is animate.
Swarm.The swarm can occupy another creature's space and vice versa, and the swarm can move through any opening large enough for a Tiny scarab. The swarm can't regain hit points or gain temporary hit points.

Actions

Swarm of Bites.mw 5 to hit, reach 0 ft., one creature in the swarm's space. ({@damage 3d6 + 3) piercing damage, or 6 (1d6 + 3) piercing damage if the swarm is at half of its hit points or fewer, and the target has disadvantage on attack rolls until the start of its next turn.

Swarm of Hoard Scarabs

Hoard scarabs are beetle-like creatures that, through some feat of natural adaptation or alchemical ingenuity, blend in perfectly among piles of gold coins. They feed on tiny mites that infest a dragon's scales and lair, and their painful bite can be a strong deterrent to would-be treasure thieves.

Hoard scarabs also produce a glittering metallic dust from their wings that coats intruders who get too close to them. The magic of this dust allows the lair's draconic owner to sense intruders' location as they move about the lair.