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monster

Strixhaven Campus Guide

Strixhaven Campus Guide
Strixhaven Campus Guide
CR 1
Small Construct, Lawful Good
Reveal Stat Block
Armor Class
17 (natural armor)
Hit Points
31 (7d6 + 7)
Speed
30 ft.
str
15
+2
dex
14
+2
con
13
+1
int
10
+0
wis
12
+1
cha
12
+1

Traits

Campus Knowledge.While at Strixhaven, the guide can't become lost by magical or nonmagical means. The guide also has advantage on ability checks made to locate creatures or objects at Strixhaven.
Univocal Speech.When the guide speaks, any creature that knows at least one language and can hear the guide understands what it says.
Unusual Nature.The guide doesn't require air, food, drink, or sleep.

Actions

Multiattack.The guide makes two Slam attacks.
Slam.mw 4 to hit, reach 5 ft., one target. ({@damage 1d8 + 2) bludgeoning damage.
Smile and Wave.Each creature of the guide's choice that is within 30 feet of the guide must succeed on a 11 Wisdom saving throw or be magically charmed by the guide for 1 hour. A charmed target must move on its turn toward the guide, trying to get within 5 feet of the guide. The target doesn't move into obviously dangerous ground, such as a fire or a pit. Whenever the charmed target takes damage, it can repeat the saving throw, ending the effect on itself on a success. A target that successfully saves is immune to any guide's Smile and Wave ability for the next 24 hours.

Strixhaven Campus Guide

With cheerful dispositions and a knack for walking backward, Strixhaven campus guides lead gaggles of prospective students on tours. The guides' gold and silver chassis are built in shapes reminiscent of the star arches surrounding Strixhaven. Embedded in their chests are holographic maps of the university's campuses, which the guides use to provide directions. However, it's rare for a campus guide to need its own maps, as these gregarious automatons have a gift for finding things on campus, often popping up at the most inopportune times.