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Strahd's Animated Armor

Strahd's Animated Armor
Strahd's Animated Armor
CR 6
Medium Construct, Lawful Evil
Reveal Stat Block
Armor Class
21 (natural armor)
Hit Points
112 (15d8 + 45)
Speed
30 ft.
str
17
+3
dex
13
+1
con
16
+3
int
9
-1
wis
10
+0
cha
9
-1

Traits

Constructed Nature.An animated object doesn't require air, food, drink, or sleep. The magic that animates an object is dispelled when the construct drops to 0 hit points. An animated object reduced to 0 hit points becomes inanimate and is too damaged to be of much use or value to anyone.
Antimagic Susceptibility.The armor is incapacitated while in the area of an antimagic field. If targeted by dispel magic, the armor must succeed on a Constitution saving throw against the caster's spell save DC or fall unconscious for 1 minute.
False Appearance.While the armor remains motionless, it is indistinguishable from a normal suit of armor.

Actions

Multiattack.The armor makes two melee attacks or uses Shocking Bolt twice.
Greatsword.mw 6 to hit, reach 5 ft., one target. ({@damage 2d6 + 3) slashing damage plus 3 (1d6) lightning damage.
Shocking Bolt.rs 4 to hit (with advantage on the attack roll if the target is wearing armor made of metal), range 60 ft., one target. ({@damage 3d6) lightning damage.

Strahd's Animated Armor

The armor that Strahd wore into battle when he was alive lives on today as a headless, animated suit of plate armor. The armor is painted burgundy and adorned with golden angelic motifs.

Thing of Evil

Strahd imbued his automaton with a sliver of his being, bequeathing unto his armor a malevolence not found in most animated objects. He also fortified his armor and placed a number of permanent spell effects on it to make the armor a better castle defender.

The armor understands Common but obeys only the commands of its master.