Multiattack.The giant makes three Prism Staff attacks.
Prism Staff.mw 11 to hit, reach 10 ft., one target. ({@damage 3d6 + 6) bludgeoning damage plus 13 (3d8) radiant damage.
Exploding Geode.The giant throws a geode at a point within 60 feet of itself, and the geode explodes in a dazzling flash. Each creature in a 20-foot-radius sphere centered on that point must make a 17 Dexterity saving throw. On a failed save, a creature takes 13 (3d8) piercing damage plus 13 (3d8) radiant damage and has the blinded condition until the end of its next turn. On a successful save, a creature takes half as much damage only. After the giant throws the geode, roll a d6; on a roll of 4 or lower, the giant has no more geodes to throw.
Prismatic Rays (Requires Stone Rune).The giant's stone rune emits beams of light that form a 60-foot cone. Each creature in that area must make a 17 Dexterity saving throw. For each creature in that area, roll a d6 to determine what ray affects it:
1-2: Blazing Red.On a failed save, the creature takes 35 (10d6) radiant damage and has the blinded condition until the end of the giant's next turn. On a successful save, the creature takes half as much damage only.
3-4: Dreadful Blue.On a failed save, the creature takes 35 (10d6) necrotic damage and has the frightened condition until the end of the giant's next turn. On a successful save, the creature takes half as much damage only.
5-6: Sapping Green.On a failed save, the creature takes 35 (10d6) force damage and has the incapacitated condition until the end of the giant's next turn. On a successful save, the creature takes half as much damage only.