Star Spawn Seer

Star Spawn Seer
CR 13Medium Aberration, Lawful Evil
Reveal Stat Block
Armor Class
17 (natural armor)Hit Points
153 (18d8 + 72)Speed
30 ft.str
14
+2
dex
12
+1
con
18
+4
int
22
+6
wis
19
+4
cha
16
+3
Traits
Out-of-Phase Movement.The seer can move through other creatures and objects as if they were difficult terrain||3. Each creature it moves through takes 5 (1d10) psychic damage; no creature can take this damage more than once per turn. The seer takes 5 (1d10) force damage if it ends its turn inside an object.
Actions
Multiattack.The seer makes two comet staff attacks or uses Psychic Orb twice.
Comet Staff.mw 11 to hit, reach 5 ft., one target. ({@damage 1d6 + 6) bludgeoning damage plus 18 (4d8) psychic damage, or 10 (1d8 + 6) bludgeoning damage plus 18 (4d8) psychic damage, if used with two hands, and the target must succeed on a 19 Constitution saving throw or be incapacitated until the end of its next turn.
Psychic Orb.rs 11 to hit, range 120 feet, one target. ({@damage 5d10) psychic damage.
Collapse Distance.The seer warps space around a creature it can see within 30 feet of it. That creature must make a 19 Wisdom saving throw. On a failed save, the target, along with any equipment it is wearing or carrying, is magically teleported up to 60 feet to an unoccupied space the seer can see, and all other creatures within 10 feet of the target's original space each takes 39 (6d12) psychic damage. On a successful save, the target takes 19 (3d12) psychic damage.
Reactions.Reactions the creature can take:
Bend Space.When the seer would be hit by an attack, it teleports, exchanging positions with another star spawn it can see within 60 feet of it. The other star spawn is hit by the attack instead.