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monster

Ssendam, Lord of Madness

Ssendam, Lord of Madness
Ssendam, Lord of Madness
CR 23
Large Aberration, Chaotic Evil
Reveal Stat Block
Armor Class
19 (natural armor)
Hit Points
299 (26d10 + 156)
Speed
30 ft., swim 30 ft.
str
20
+5
dex
24
+7
con
22
+6
int
20
+5
wis
18
+4
cha
26
+8

Traits

Aura of Madness.Any creature (other than Undead or Constructs) that ends its turn within 10 feet of Ssendam must succeed on a 20 Charisma saving throw or be inflicted with a random short-term madness. If a creature succeeds against any madness ability of Ssendam's, they are immune to Ssendam's madness for 1 hour.
Legendary Resistance (3/Day).If Ssendam fails a saving throw, she can choose to succeed instead.
Magic Resistance.Ssendam has advantage on saving throws against spells and other magical effects.
Magic Weapons.Ssendam's weapon attacks are magical.
Regeneration (Golden Amoeba Form Only).Ssendam regains 40 hit points at the start of her turn if she has at least 1 hit point.

Actions

Multiattack.Ssendam makes three attacks: one with her Touch of Madness and two with her Chaos Staff.
Touch of Madness.mw 12 to hit, reach 5 ft., one target. ({@damage 1d10 + 5) slashing damage plus 11 (2d10) necrotic damage. A target that fails a 20 Charisma saving throw is inflicted with a random short-term madness. If it is already mad, the existing madness is replaced with a random long-term madness.
Chaos Staff.mw 12 to hit, reach 5 ft., one target. ({@damage 2d6 + 5) bludgeoning damage plus 11 (2d10) necrotic damage. The target must succeed on a 19 Constitution saving throw or have the stunned condition for 1 minute. The target may repeat the saving throw at the end of each of their turns, ending the effect on a success.
Summon Slaadi (1/Day).Ssendam summons 1d4 + 1 death slaad||death slaadi. A summoned slaad appears in an unoccupied space within 60 feet of Ssendam, acts as an ally of Ssendam, and can't summon other slaadi. It remains for 1 minute, until it or Ssendam dies, or until Ssendam dismisses it as an action.
Teleport.Ssendam magically teleports, along with any equipment she is wearing or carrying, up to 120 feet to an unoccupied space she can see.
Legendary Actions.The creature can take 3 legendary actions...
Chaos Staff.Ssendam makes one Chaos Staff attack.
Teleport.Ssendam uses her Teleport action.
Subversion (Costs 2 Actions).Ssendam forces every creature suffering from madness within 60 feet of her to use their reaction to attack another creature within 5 feet of them.
Reactions.Reactions the creature can take:
Amoeba.When damaged, Ssendam uses her reaction to activate Change Shape to transform into her golden amoeba form. Doing this reduces the damage to 0.

Ssendam, Lord of Madness

The lord of insanity is a difficult subject to find accurate information on. Mainly because most that encounter the primal slaad are left either catatonic, incoherent or psychotic. Ssendam is one of the two known slaadi lords, the other being Ygorl, lord of entropy. There are rumors of other slaadi that may rival the power of Ssendam and Ygorl. Netherese texts refer to them as void slaad and chronal slaad.

Ssendam is the Slaad Lord of Madness. She was born in the ancient days, when Primus, Lord of the Modrons, came to Limbo to bring order to chaos with his Spawning Stone. A shard of the Spawning Stone broke off in the god's hand and worked its way into his divine body. The wound made him feverish and clouded his thoughts; this was the first instance of what is now known as the chaos phage or 'slaad fever'.

Not wanting to bring the illness to his home plane of Mechanus, Primus purged himself before leaving Limbo. Not only did he expel the shard, but all the chaos that had touched his body, in a pile of vile excrement. Through the power of the Spawning Stone, this excrement transformed itself into the first slaad—Ssendam.

Ssendam is not interested in the realm of Limbo. Her only desire is to spread sickness and madness. To this end she travels to different mortal worlds, bringing with her the chaos phage. She has two forms, that of a golden amoeba or alternatively that of a golden slaad. As an amoeba, Ssendam moves through the waters of a mortal world, looking for a perfect host. When she finds that host, she allows her target to consume her by drinking water or wine. She then infects her host's mind and slowly turns them toward madness. This madness leads to an obsession with the slaad, the chaos phage, and Limbo.

Eventually, the host will find a way to bring slaad into their world. When there are enough of her kind, Ssendam completes her corruption of the host and transforms into her golden slaad form, utterly consuming her unfortunate living vessel. Her only goal after this transformation is spread the chaos phage to all corners of the world she now inhabits.