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monster

Spring Eladrin

Spring Eladrin
Spring Eladrin
CR 10
Medium Fey (elf), Chaotic Neutral
Reveal Stat Block
Armor Class
19 (natural armor)
Hit Points
127 (17d8 + 51)
Speed
30 ft.
str
14
+2
dex
16
+3
con
16
+3
int
18
+4
wis
11
+0
cha
18
+4

Traits

Fey Step 4.As a bonus action, the eladrin can teleport up to 30 feet to an unoccupied space it can see.
Joyful Presence.Any non-eladrin creature that starts its turn within 60 feet of the eladrin must make a 16 Wisdom saving throw. On a failed save, the creature is charmed for 1 minute. On a successful save, the creature becomes immune to any eladrin's Joyful Presence for 24 hours. Whenever the eladrin deals damage to the charmed creature, it can repeat the saving throw, ending the effect on itself on a success.
Magic Resistance.The eladrin has advantage on saving throws against spells and other magical effects.

Actions

Multiattack.The eladrin makes two weapon attacks. The eladrin can cast one spell in place of one of these attacks.
Longsword.mw 6 to hit, reach 5 ft., one target. ({@damage 1d8 + 2) slashing damage plus 4 (1d8) psychic damage, or 7 (1d10 + 2) slashing damage plus 4 (1d8) psychic damage if used with two hands.
Longbow.rw 7 to hit, range 150/600 ft., one target. ({@damage 1d8 + 3) piercing damage plus 4 (1d8) psychic damage.