The Aethervale

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monster

Spirit Statue Mascot

Spirit Statue Mascot
Spirit Statue Mascot
CR 1/4
Medium Construct, Any Alignment
Reveal Stat Block
Armor Class
14 (natural armor)
Hit Points
26 (4d8 + 8)
Speed
30 ft.
str
14
+2
dex
9
-1
con
15
+2
int
12
+1
wis
13
+1
cha
8
-1

Traits

Death Burst.When the spirit statue is reduced to 0 hit points, the statue crumbles, and the spirit returns to the afterlife in a burst of ghostly white flame. Each creature within 5 feet of it must succeed on a 12 Constitution saving throw or take 3 (1d6) radiant damage.

Actions

Slam.mw 4 to hit, reach 5 ft., one target. ({@damage 1d6 + 2) bludgeoning damage.
Counsel of the Past (2/Day).The spirit statue touches one creature. Once within the next 10 minutes, that creature can roll a d4 and add the number rolled to one ability check of its choice, immediately after rolling the d20.

Spirit Statue Mascot

To enhance their studies of the past, Lorehold students often call upon the spirits of dead creatures. Mages seeking longer-term assistance from ancient spirits have learned to house these spirits in statues, giving them a more permanent residence from which to assist the living.

Some of these spirit statues bond with and mentor a specific mage, but most serve in a variety of roles for numerous individuals, ranging from research colleagues to martial tacticians. Regardless, their appearance is so common around the Lorehold campus that they have become the college's mascots.