The Aethervale

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monster

Skeletal Juggernaut

Skeletal Juggernaut
Skeletal Juggernaut
CR 5
Large Undead, Lawful Evil
Reveal Stat Block
Armor Class
13 (armor scraps)
Hit Points
142 (19d10 + 38)
Speed
30 ft.
str
16
+3
dex
14
+2
con
15
+2
int
6
-2
wis
8
-1
cha
5
-3

Traits

Disassemble.If the juggernaut is reduced to 0 hit points, twelve skeletons rise from its remains.
Falling Apart.If the juggernaut does not have all of its hit points at the start of its turn, it loses 10 hit points.

Actions

Multiattack.The juggernaut makes two claws attacks.
Claws.mw 6 to hit, reach 10 ft., one target. ({@damage 2d8 + 3) slashing damage.
Avalanche of Bones 5.The juggernaut collapses into a large heap before quickly reforming. Each creature within 10 feet of the juggernaut must make a 14 Dexterity saving throw, taking 18 (4d8) bludgeoning damage on a failed save, or half as much damage on a successful one. A creature that fails this saving throw is also knocked prone.

Skeletal Juggernaut

As seen lumbering across the beaches in Isle of the Abbey, a skeletal juggernaut is an oversized, bipedal assembly of bones that loses a portion of its mass with each step. These skeletal guardians hold together for only a short time before disassembling into a gang of individual undead.