The Aethervale

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monster

Skeletal Horror

Skeletal Horror
Skeletal Horror
CR 6
Large Undead, Neutral Evil
Reveal Stat Block
Armor Class
13
Hit Points
150 (20d10 + 40)
Speed
30 ft.
str
16
+3
dex
14
+2
con
15
+2
int
6
-2
wis
10
+0
cha
5
-3

Actions

Multiattack.The horror makes two attacks with its claws.
Claw.mw 6 to hit, reach 5 ft., one target. ({@damage 3d10 + 3) slashing damage.
Wave of Bones 5.The horror crashes into foes like a wave before quickly reforming. Each creature within 10 feet of the horror must make a 15 Dexterity saving throw, taking 18 (4d8) bludgeoning damage on a failed save, or half as much damage on a successful one. A creature that fails this saving throw is also knocked prone.

Skeletal Horror

This horrid mass of bones clambers along on a dozen hands and feet without maintaining any consistent shape. One moment it moves like a centipede, the next it rears back to claw like a bear. The only consistent feature is a weird absence: no matter how many skulls make up its mass, this strange horror always seems to be headless.

The skeletal horrors in Kyrilla's lair are made from the bones of yuan-ti supplicants and cultists who came to learn her powers or, later, to steal them. She spared none of these intruders' lives, and in death their remains do her bidding.