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monster

Shator Warden

Shator Warden
Shator Warden
CR 14
Large Fiend, Neutral Evil
Reveal Stat Block
Armor Class
16 (natural armor)
Hit Points
119 (14d10 + 42)
Speed
30 ft., fly 60 ft.
str
24
+7
dex
11
+0
con
17
+3
int
14
+2
wis
16
+3
cha
20
+5

Traits

Devil's Sight.Magical darkness doesn't impede the shator's darkvision.
Keen Smell.The shator has advantage on Wisdom (Perception) checks that rely on smell.
Magic Resistance.The shator has advantage on saving throws against spells and other magical effects.
Magic Weapons.The shator's weapon attacks are magical.

Actions

Multiattack.The shator makes one Bite attack or one Poisonous Spit attack (if available) and then makes two Claws attacks.
Bite.mw 12 to hit, reach 5 ft., one target. ({@damage 2d8 + 7) piercing damage plus 10 (3d6) acid damage.
Claws.mw 12 to hit, reach 5 ft., one target. ({@damage 1d8 + 7) slashing damage plus 7 (2d6) acid damage.
Poisonous Spit 5.The shator exhales poisonous spit in a 20-foot line that is 5 feet wide. Each creature in that line must make a 18 Dexterity saving throw, taking 22 (5d8) acid damage on a failed save and having the paralyzed condition for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on a success.
Reactions.Reactions the creature can take:
Poisonous Slime.When hit with a melee attack, the shator expels a toxic slime. The attacker must succeed on a 18 Dexterity saving throw or have the paralyzed condition for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on a success.