The Aethervale

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monster

Severin

Severin
Severin
CR 11
Medium Humanoid (human), Neutral Evil
Reveal Stat Block
Armor Class
16
Hit Points
150 (20d8 + 60)
Speed
30 ft.
str
10
+0
dex
13
+1
con
16
+3
int
17
+3
wis
12
+1
cha
20
+5

Traits

Special Equipment.Severin has the Mask of the Dragon Queen|rot.
Draconic Majesty.Severin adds his Charisma bonus to his AC (included).
Ignite Enemy.If Severin deals fire damage to a creature while wearing the Mask of the Dragon Queen, the target catches fire. At the start of each of its turns, the burning target takes 5 (1d10) fire damage. A creature within reach of the fire can use an action to extinguish it.
Legendary Resistance (5/Day).While wearing the Mask of the Dragon Queen, if Severin fails a saving throw, he can choose to succeed instead.

Actions

Burning Touch.ms 9 to hit, reach 5 ft., one target. ({@damage 4d8) fire damage.
Flaming Orb.rs 9 to hit, range 90 ft., one target. ({@damage 9d8) fire damage.
Scorching Burst.Severin chooses a point he can see within 60 feet of him. Each creature within 5 feet of that point must make a 17 Dexterity saving throw, taking 18 (4d8) fire damage on a failed save, or half as much damage on a successful one.
Legendary Actions.The creature can take 3 legendary actions...
Attack.Severin makes one attack.
Fiery Teleport (Costs 2 Actions).Severin, along with any objects he is wearing or carrying, teleports up to 60 feet to an unoccupied space he can see. Each creature within 5 feet of Severin before he teleports takes 5 (1d10) fire damage.
Hellish Chains (Costs 3 Actions).Severin targets one creature he can see within 30 feet of him. The target is wrapped in magical chains of fire and restrained. The restrained target takes 21 (6d6) fire damage at the start of each of its turns. At the end of its turns, the target can make a 17 Strength saving throw, ending the effect on itself on a success.