The Aethervale

Command Palette

Search for a command to run...

Admin
monster

Sentinel Marshal

Sentinel Marshal
Sentinel Marshal
CR 6
Small Humanoid (human), Lawful Neutral
Reveal Stat Block
Armor Class
16
Hit Points
110 (20d8 + 20)
Speed
30 ft.
str
18
+4
dex
19
+4
con
12
+1
int
11
+0
wis
15
+2
cha
10
+0

Actions

Multiattack.The marshal makes three attacks, using Longsword or Pistol in any combination.
Longsword.m 7, reach 5 ft. ({@damage 2d8 + 4) Slashing damage, and the target has Disadvantage|XPHB on the next attack roll it makes before the start of the marshal's next turn.
Pistol.r 7, range 30/90 ft. ({@damage 2d10 + 4) Piercing damage.

Sentinel Marshal

The Sentinel Marshals of House Deneith, who are typically human, hold the honor of the house in their hands. The Treaty of Thronehold upheld their authority to pursue criminals across international borders, giving them the unique privilege and responsibility of upholding the law across Khorvaire.

Only the most trusted heirs of the house are honored with a position in the Sentinel Marshals, either after serving in the house's other guilds for several years (as bodyguards in the Defenders Guild and mercenary officers in the Blademarks Guild) or by special dispensation of House Deneith.

Sentinel Marshals are never authorized to break local or international laws, but neither are they accountable to the legal authorities of any nation. A rogue marshal can be punished only by the leadership of House Deneith, but some nations (such as Darguun and Droaam) ignore these conventions.