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monster

Scion of Thrym

Scion of Thrym
Scion of Thrym
CR 24
Gargantuan Giant (titan), Neutral Evil
Reveal Stat Block
Armor Class
19 (natural armor)
Hit Points
499 (27d20 + 216)
Speed
60 ft.
str
30
+10
dex
16
+3
con
27
+8
int
17
+3
wis
20
+5
cha
21
+5

Traits

Legendary Resistance (6/Day).If the scion fails a saving throw, it can choose to succeed instead.
Magic Resistance.The scion has advantage on saving throws against spells and other magical effects.
Siege Monster.The scion deals double damage to objects and structures.

Actions

Multiattack.The scion makes one Ice Axe and two Slam attacks, or it makes two Glacier Throw attacks.
Ice Axe.mw 17 to hit, reach 30 ft., one target. ({@damage 4d12 + 10) force damage plus 18 (4d8) cold damage.
Slam.mw 17 to hit, reach 20 ft., one target. ({@damage 4d10 + 10) force damage.
Glacier Throw.rw 17 to hit, range 120/480 ft., one target. ({@damage 4d12 + 10) bludgeoning damage plus 14 (4d6) cold damage, and the target must succeed on a 25 Strength saving throw or have the prone condition.
Glacial Upheaval 5.The scion digs its hands into the ground at a point it can see within 30 feet of itself and launches a magically conjured mass of ice into the air. Each creature other than the scion in a 30-foot-radius, 100-foot-high cylinder centered on that point must make a 25 Dexterity saving throw. On a failed save, a creature takes 36 (8d8) bludgeoning damage plus 19 (3d12) cold damage and is pushed vertically to the top of the cylinder, at which point the creature falls. On a successful save, a creature takes half as much damage and is pushed to the nearest unoccupied space outside the cylinder with no additional effects. At the start of the scion's next turn, a mass of ice plummets to the ground on a point the scion can see within 60 feet of the point the scion dug its hands into. Each creature in a 30-foot-radius, 100-foot-high cylinder centered on that point must succeed on a 25 Dexterity saving throw or take 18 (4d8) bludgeoning damage plus 18 (4d8) cold damage.