Scion of Memnor

Scion of Memnor
CR 26Gargantuan Giant (titan), Chaotic Neutral
Reveal Stat Block
Armor Class
20 (natural armor)Hit Points
656 (32d20 + 320)Speed
60 ft., fly 80 ft. (hover)str
30
+10
dex
18
+4
con
30
+10
int
24
+7
wis
22
+6
cha
26
+8
Traits
Flyby.The scion doesn't provoke opportunity attacks when it flies out of an enemy's reach.
Legendary Resistance (6/Day).If the scion fails a saving throw, it can choose to succeed instead.
Magic Resistance.The scion has advantage on saving throws against spells and other magical effects.
Siege Monster.The scion deals double damage to objects and structures.
Actions
Multiattack.The scion makes one attack using Cloud Morningstar or Wind Javelin, as well as two Slam attacks.
Cloud Morningstar.mw 18 to hit, reach 30 ft., one target. ({@damage 4d10 + 10) force damage plus 22 (4d10) thunder damage.
Wind Javelin.rw 18 to hit, range 120/480 ft., one target. ({@damage 5d12 + 10) thunder damage, and the target must succeed on a 26 Strength saving throw or have the prone condition.
Slam.mw 18 to hit, reach 20 ft., one target. ({@damage 4d8 + 10) force damage.
Thunderous Vortex 5.The scion magically creates a vortex of wind in a 60-foot-radius sphere centered on a point it can see within 120 feet of itself. Each creature in the sphere must succeed on a 24 Strength saving throw or be pulled straight toward the sphere's center, ending in an unoccupied space as close as possible to the center. Then a burst of thunder erupts in a 30-foot-radius sphere centered on the same point. Each creature in that area takes 52 (8d12) thunder damage and must succeed on a 24 Constitution saving throw or have the stunned condition until the end of its next turn.