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monster

Sammaster (Lich Form)

Sammaster (Lich Form)
Sammaster (Lich Form)
CR 22
Medium Undead (wizard), Chaotic Evil
Reveal Stat Block
Armor Class
18
Hit Points
322 (43d8 + 129)
Speed
30 ft.
str
12
+1
dex
14
+2
con
16
+3
int
23
+6
wis
15
+2
cha
21
+5

Traits

Legendary Resistance (3/Day).If Sammaster fails a saving throw, he can choose to succeed instead.
Life Suppression.Creatures within 60 feet of Sammaster can't regain Hit Points|XPHB.
Magic Resistance.Sammaster has Advantage|XPHB on saving throws against spells and other magical effects.
Soul Gem.If Sammaster is reduced to 0 Hit Points|XPHB while his magical soul gem exists, his lich form dissolves to dust. After 1d10 days, he appears in the space of his soul gem, using the Sammaster (Dracolich Form) stat block. The gem is a Tiny object that has AC 20; HP 50; and Immunity|XPHB to Acid, Necrotic, Poison, and Psychic damage. The gem regains all its Hit Points|XPHB at the end of every turn, but it turns to dust if reduced to 0 Hit Points|XPHB. If the gem is destroyed, Sammaster can create a new one by completing an 8-hour ritual using a gem worth 1,000+ GP, which the ritual consumes, and by expending 5,000 GP.

Actions

Multiattack.Sammaster makes three attacks, using Corrosive Burst or Paralyzing Touch in any combination. He can replace two attacks with a use of Spellcasting.
Corrosive Burst.m,r 13, reach 5 ft. or range 120 ft. ({@damage 5d12 + 6) Acid or Necrotic damage (Sammaster's choice).
Paralyzing Touch.m 13, reach 5 ft. ({@damage 3d6 + 6) Cold damage, and the target has the Paralyzed|XPHB condition until the start of Sammaster's next turn.
Legendary Actions.The creature can take 3 legendary actions...
Deathly Teleport.Sammaster teleports up to 60 feet to an unoccupied space he can see, and each creature within 10 feet of the space he left takes 19 (3d12) Necrotic damage.
Dissolve.Sammaster makes one Corrosive Burst attack.
Terrifying Presence.wis 21, each creature in a 20-foot Emanation [Area of Effect]|XPHB|Emanation originating from Sammaster. 13 ( Sammaster can't take this action again until the start of his next turn.