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monster

Saleeth the Couatl

Saleeth the Couatl
Saleeth the Couatl
CR 4
Medium Celestial, Lawful Good
Reveal Stat Block
Armor Class
19 (natural armor)
Hit Points
97
Speed
30 ft., fly 90 ft.
str
16
+3
dex
20
+5
con
17
+3
int
18
+4
wis
20
+5
cha
18
+4

Traits

Magic Weapons.The couatl's weapon attacks are magical.
Shielded Mind.The couatl is immune to scrying and to any effect that would sense its emotions, read its thoughts, or detect its location.

Actions

Bite.mw 8 to hit, reach 5 ft., one creature. ({@damage 1d6 + 5) piercing damage. Target must make a 13 Constitution save, or fall unconscious. Another creature can use an action to shake the target awake.
Constrict.mw 6 to hit, reach 10 ft., one Medium or smaller creature. ({@damage 2d6 + 3) bludgeoning damage. Target is grappled (escape 15). The couatl can constrain only one target at a time.
Change Shape.The couatl magically polymorphs into a humanoid or beast that has a challenge rating equal to or less than its own|bestiary|Challenge Rating=[&0;&4]|type=beast;humanoid, or back into its true form. It reverts to its true form if it dies. Any equipment it is wearing or carrying is absorbed or borne by the new form (the couatl's choice). In a new form, the couatl retains its game statistics and ability to speak, but its AC, movement modes, Strength, Dexterity, and other actions are replaced by those of the new form, and it gains any statistics and capabilities (except class features, legendary actions, and lair actions) that the new form has but that it lacks. If the new form has a bite attack, the couatl can use its bite in that form.

Saleeth the Couatl

Saleeth is a wise and beautiful couatl that is very kind to polite and well-mannered goblins. If she is approached by adventurers, she may have a noble quest for them to undertake if they are ready to help her defend the world against the forces of evil.