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monster

Sahuagin Coral Smasher

Sahuagin Coral Smasher
Sahuagin Coral Smasher
CR 1
Medium Humanoid (sahuagin), Lawful Evil
Reveal Stat Block
Armor Class
14 (natural armor)
Hit Points
33 (6d8 + 6)
Speed
30 ft., swim 40 ft.
str
16
+3
dex
12
+1
con
12
+1
int
12
+1
wis
13
+1
cha
9
-1

Traits

Blood Frenzy.The coral smasher has advantage on melee attack rolls against any creature that doesn't have all its hit points.
Limited Amphibiousness.The coral smasher can breathe air and water, but it needs to be submerged at least once every 4 hours to avoid suffocating.
Shark Telepathy.The coral smasher can magically command any shark within 120 feet of it, using a limited telepathy.
Siege Monster.The coral smasher deals double damage to objects and structures.

Actions

Multiattack.The coral smasher makes two attacks with its warhammer, or one attack with its bite and one with its claws.
Warhammer.mw 5 to hit, reach 5 ft., one target. ({@damage 1d8 + 3) bludgeoning damage.
Bite.mw 5 to hit, reach 5 ft., one target. ({@damage 1d4 + 3) piercing damage.
Claws.mw 5 to hit, reach 5 ft., one target. ({@damage 1d4 + 3) slashing damage.

Sahuagin Coral Smasher

Employed as frontline brutes in The Final Enemy, coral smashers are drawn from the ranks of the strongest sahuagin warriors. Their physical strength overcomes the resistance of the water as they swing their hammers at structures and foes with equal zeal.