The Aethervale

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monster

Sacred Statue

Sacred Statue
Sacred Statue
CR Unknown
Large Construct, [object Object]
Reveal Stat Block
Armor Class
19 (natural armor)
Hit Points
95 (10d10 + 40)
Speed
25 ft.
str
19
+4
dex
8
-1
con
19
+4
int
14
+2
wis
19
+4
cha
16
+3

Traits

False Appearance.While the statue remains motionless, it is indistinguishable from a normal statue.
Ghostly Inhabitant.The eidolon|MTF that enters the sacred statue remains inside it until the statue drops to 0 hit points, the eidolon uses a bonus action to move out of the statue, or the eidolon is turned or forced out by an effect such as the dispel evil and good spell. When the eidolon leaves the statue, it appears in an unoccupied space within 5 feet of the statue.
Inert.When not inhabited by an eidolon|MTF, the statue is an object.

Actions

Multiattack.The statue makes two slam attacks.
Slam.mw 8 to hit, reach 10 ft., one target. ({@damage 6d12 + 4) bludgeoning damage.
Rock.rw 8 to hit, range 60/240 ft., one target. ({@damage 6d10 + 4) bludgeoning damage.

Sacred Statue

It's not just gods that have the power to bind spirits to their idols. Beings such as archdevils can do it with the souls of their cultists. Moloch, for instance.

Sacred Statue

See Eidolon|mtf for details