The Aethervale

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monster

Riverine

Riverine
Riverine
CR 12
Large Fey, Any Alignment
Reveal Stat Block
Armor Class
14
Hit Points
204 (24d10 + 72)
Speed
30 ft., swim 60 ft.
str
20
+5
dex
19
+4
con
17
+3
int
12
+1
wis
16
+3
cha
21
+5

Traits

Amphibious.The riverine can breathe air and water.
Legendary Resistance (3/Day).If the riverine fails a saving throw, it can choose to succeed instead.

Actions

Multiattack.The riverine makes two Flood Strike attacks.
Flood Strike.mw 9 to hit, reach 10 ft., one target. ({@damage 2d8 + 5) bludgeoning damage plus 10 (3d6) cold damage.
Legendary Actions.The creature can take 3 legendary actions...
Whirlpool Rush.The riverine uses its Whirlpool Step. Immediately after it teleports, each creature within 5 feet of the riverine's destination space takes 5 (1d10) cold damage.
Raging Deluge (Costs 2 Actions).The riverine unleashes a torrent of river water in a 30-foot line that is 5 feet wide. Each creature in that area must make a 17 Dexterity saving throw. On a failed save, a creature takes 11 (2d10) bludgeoning damage and is knocked prone. On a successful save, a creature takes half as much damage and isn't knocked prone.

Riverine

More than mere waterway guardians, riverines are embodiments of particular rivers. These spirits of nature take shape to defend their waters and interact with those who travel along their currents. From the waist up, riverines have skin the color of the waters they protect but are otherwise humanlike in appearance. From the waist down, they can manifest either humanlike legs or churning gouts of water. A riverine's personality reflects the nature of the river it arises from—some are lethargic while others are wild and reckless.

A Riverine's Lair

Some riverines enjoy reverence akin to worship. Their likenesses are cast as statues and housed in temples, and worshipers act as agents between the river spirits and the people who revere them. These temples often become the home of the riverine itself, serving as its lair, though other nexuses of power along the river's path—such as its source or a significant waterfall—can also be used as lairs by a riverine.

A riverine encountered in its lair has a challenge rating of 13 (10,000 XP).