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monster

Rilsa Rael

Rilsa Rael
Rilsa Rael
CR 3
Medium Humanoid (human), Neutral
Reveal Stat Block
Armor Class
15 ({@item leather armor|phb})
Hit Points
52 (8d8 + 16)
Speed
30 ft.
str
14
+2
dex
18
+4
con
14
+2
int
10
+0
wis
11
+0
cha
15
+2

Traits

Cunning Action.On each of her turns in combat, Rilsa can use a bonus action to take the Dash, Disengage, or Hide action.
Focus.If Rilsa damages a creature with a weapon attack, she gains advantage on attack rolls against that target until the end of her next turn.
Tactical Leadership.As a bonus action, Rilsa chooses one creature she can see within 30 feet of her. The creature doesn't provoke opportunity attacks until the end of its next turn, provided it can hear Rilsa's commands.

Actions

Multiattack.Rilsa makes three weapon attacks.
Shortsword.mw 6 to hit, reach 5 ft., one target. ({@damage 1d6 + 4) piercing damage.
Dagger.mw,rw 6 to hit, reach 5 ft. or range 20/60 ft., one target. ({@damage 1d4 + 4) piercing damage.

Rilsa Rael

The Guild kingpin of Little Calimshan. Among Little Calimshan's most notorious locations is the Calim Jewel Emporium, widely regarded as the best jeweler in the city—and the best place to fence stolen gems, as it's also the local Guild headquarters. In addition to hosting regular public forums in her shop, Rael tacitly oversees the Garden of Whispers, a maze of wood-and-paper screens where people from across the city can buy and sell secrets with Guild agents and each other, speaking through the barriers so as to maintain anonymity.