The Aethervale

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monster

Rakshasa

Rakshasa
Rakshasa
CR 13
Medium Fiend, Lawful Evil
Reveal Stat Block
Armor Class
17
Hit Points
221 (26d8 + 104)
Speed
40 ft.
str
14
+2
dex
17
+3
con
18
+4
int
13
+1
wis
16
+3
cha
20
+5

Traits

Greater Magic Resistance.The rakshasa automatically succeeds on saving throws against spells and other magical effects, and the attack rolls of spells automatically miss it. Without the rakshasa's permission, no spell can observe the rakshasa remotely or detect its thoughts, creature type, or alignment.
Fiendish Restoration.If the rakshasa dies outside the Nine Hells, its body turns to ichor, and it gains a new body instantly, reviving with all its Hit Points|XPHB somewhere in the Nine Hells.

Actions

Multiattack.The rakshasa makes three Cursed Touch attacks.
Cursed Touch.m 10, reach 5 ft. ({@damage 2d6 + 5) Slashing damage plus 19 (3d12) Necrotic damage. If the target is a creature, it is cursed. While cursed, the target gains no benefit from finishing a Short Rest|XPHB|Short or Long Rest|XPHB.
Baleful Command 5.wis 18, each enemy in a 30-foot Emanation [Area of Effect]|XPHB|Emanation originating from the rakshasa. 28 ({@damage 8d6) Psychic damage, and the target has the Frightened|XPHB and Incapacitated|XPHB conditions until the start of the rakshasa's next turn.

Rakshasa

Rakshasa

Deceiver Hungry for Power and Flesh

Masters of manipulation, rakshasas infiltrate communities to claim positions of power. While disguising their true natures, they kidnap victims and indulge their insatiable hunger for flesh.

Rakshasas can withstand some degree of magic, but legends tell of blessed warriors felling them with crossbow bolts, arrows, or similar weapons.

Rakshasas' appearances combine humanlike bodies with the features of animals and monsters. All rakshasas have a physical oddity that remains when they adopt magical disguises, such as palms where the backs of the hands would be on humans.