The Aethervale

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monster

Raezil

Raezil
Raezil
CR 1
Medium Humanoid (elf), [object Object] [object Object]
Reveal Stat Block
Armor Class
12
Hit Points
27 (6d8)
Speed
30 ft.
str
10
+0
dex
15
+2
con
10
+0
int
12
+1
wis
14
+2
cha
16
+3

Traits

Cunning Action.On each of her turns, Raezil can use a bonus action to take the Dash, Disengage, or Hide action.
Fey Ancestry.Raezil has advantage on saving throws against being charmed, and magic can't put her to sleep.
Sneak Attack (1/Turn).Raezil deals an extra 7 (2d6) damage when she hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 5 feet of an ally of hers that isn't incapacitated and Raezil doesn't have disadvantage on the attack roll.

Actions

Multiattack.Raezil makes two melee attacks.
Shortsword.mw 4 to hit, reach 5 ft., one target. ({@damage 1d6 + 2) piercing damage.
Hand Crossbow.rw 4 to hit, range 30/120 ft., one target. ({@damage 1d6 + 2) piercing damage.

Raezil

The statue is a petrified high elf named Raezil Uthemar (neutral). Raezil served as Zybilna's spy in other fey courts. She returned from a mission to find nearly everyone in the palace trapped in temporal stasis. When she confronted Kelek and accused him of conspiring to overthrow Zybilna, his cockatrices petrified her.

The name 'Iggwilv 'means nothing to Raezil, who started working for Zybilna shortly after the archfey carved out her domain in the Feywild. Raezil spends most of her time abroad, in the courts of other archfey, and hasn't kept up on the politics of Prismeer.

Once she is no longer petrified, Raezil is bound by the rule of reciprocity (see 'Rules of Conduct 'in chapter 2) to help the characters complete any outstanding quests they might have. Raezil comes from a highborn elf family with influence in the Summer Court, making her a useful retainer if the characters choose to remain in the Feywild after their adventures in Prismeer have ended.