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Quavilithku Spyder-Fiend

Quavilithku Spyder-Fiend
Quavilithku Spyder-Fiend
CR 17
Large Fiend (demon), Chaotic Evil
Reveal Stat Block
Armor Class
19 (natural armor)
Hit Points
256 (27d10 + 108)
Speed
40 ft., climb 40 ft.
str
18
+4
dex
16
+3
con
19
+4
int
17
+3
wis
14
+2
cha
12
+1

Traits

Magic Resistance.The quavilithku has advantage on saving throws against spells and other magical effects.
Spider Climb.The quavilithku can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.
Web Sense.When in contact with a web, the quavilithku knows the exact location of any other creature in contact with the same web.
Web Walker.The quavilithku ignores movement restrictions caused by webbing.

Actions

Multiattack.The quavilithku makes two Bite attacks.
Bite.mw 10 to hit, reach 5 ft., one target. ({@damage 2d10 + 4) piercing damage plus 17 (5d6) poison damage. If the target is a creature, it must succeed on a 18 Constitution saving throw or have the poisoned condition for 1 minute. While poisoned in this way, a creature can't regain hit points. A poisoned creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
Dissolving Web 5.The quavilithku expels acid-drenched webs in a 90-foot cone. Each creature in that area must make a 18 Constitution saving throw, taking 44 (8d10) acid damage on a failed save or half as much damage on a successful one. Nonmagical objects in the area that aren't being worn or carried take 44 (8d10) acid damage.

Quavilithku Spyder-Fiend

Quavilithku spyder-fiends revel in destruction. Although they like to savage prey with their mangy wolf heads, they delight in destroying structures and art objects—the more beautiful, the better. The arms hanging below their wolf heads are physically frail but useful for employing tools of destruction or sabotage.

Spyder-Fiends

Demonic beasts that combine the worst attributes of wolves and spiders, spyder-fiends scuttle about with bloated, spiderlike bodies and gnash with wolflike heads. Spyder-fiends are usually coated with gore, as brutal killing is their favorite pursuit. They spin durable webs and are ingenious in how they employ their webs against prey.

Spyder-fiends are organized into a hierarchy based on might and cunning, with higher-ranked spyder-fiends dominating lower ranks. Spyder-fiends of equivalent rank scheme against each other for advancement and eagerly turn against one another if treachery can improve their position.

Spyder-fiends loyally serve their general, Miska the Wolf-Spider. While they were rarely seen during Miska's imprisonment in Pandemonium, they have become increasingly active as Miska struggles to free himself in Pandesmos.