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monster

Psurlon Leader

Psurlon Leader
Psurlon Leader
CR 6
Medium Aberration, Lawful Evil
Reveal Stat Block
Armor Class
15 ({@spell mage armor})
Hit Points
127 (17d8 + 51)
Speed
30 ft.
str
16
+3
dex
14
+2
con
16
+3
int
20
+5
wis
11
+0
cha
7
-2

Traits

Aberrant Mind.Magic can't read the psurlon's thoughts or put the psurlon to sleep.
Two Heads.The psurlon has advantage on saving throws it makes to avoid or end the frightened, stunned, or unconscious condition on itself. While one of the psurlon's heads is asleep, its other head is awake.

Actions

Multiattack.The psurlon makes two Bite attacks and two Claw attacks. It can also use Pacify (if available) or Psychic Crush.
Bite.mw 6 to hit, reach 5 ft., one creature. ({@damage 1d8 + 3) piercing damage.
Claw.mw 6 to hit, reach 5 ft., one target. ({@damage 1d4 + 3) slashing damage.
Pacify 5.The psurlon targets one creature it can see within 120 feet of itself. The target must succeed on a 16 Wisdom saving throw or fall unconscious for 10 minutes. The condition ends if the target takes any damage or if another creature uses its action to shake the target awake.
Psychic Crush.The psurlon targets one creature it can see within 120 feet of itself. The target must make a 16 Wisdom saving throw, taking 21 (3d10 + 5) psychic damage on a failed save, or half as much damage on a successful one.

Psurlon Leader

One out of every hundred psurlons is a mutant with two heads, one at each end of its body, and a superior intellect. Other psurlons look to the two-headed ones for leadership.