The Aethervale

Command Palette

Search for a command to run...

Admin
monster

Pirate First Mate

Pirate First Mate
Pirate First Mate
CR 1
Medium Humanoid (any race), Any Alignment
Reveal Stat Block
Armor Class
16 ({@item chain mail|phb})
Hit Points
26 (4d8 + 8)
Speed
30 ft.
str
14
+2
dex
11
+0
con
14
+2
int
11
+0
wis
10
+0
cha
13
+1

Traits

Sea Legs.The first mate has advantage on ability checks and saving throws to resist being knocked prone.

Actions

Multiattack.The first mate makes two attacks with its longsword.
Longsword.mw 4 to hit, reach 5 ft., one target. ({@damage 1d8 + 2) slashing damage, or 7 (1d10 + 2) slashing damage if used with two hands. If the target is a creature, the first mate can choose to deal no damage with the attack to disarm the target. The target must succeed on a 14 Strength saving throw or drop one item it is holding on the ground.

Pirate First Mate

These no-nonsense sailors are the trusted allies of a pirate ship's captain. Ex-soldiers and trained mercenaries often find employment as mates aboard pirate ships. In The Sinister Secret of Saltmarsh, Bloody Bjorn serves as the first mate aboard Sea Ghost.