Pirate Admiral

Pirate Admiral
CR 12Small Humanoid, Neutral
Reveal Stat Block
Armor Class
20Hit Points
182 (28d8 + 56)Speed
30 ft.str
14
+2
dex
22
+6
con
14
+2
int
12
+1
wis
14
+2
cha
19
+4
Actions
Multiattack.The pirate makes three attacks, using Scimitar or Pistol in any combination.
Scimitar.m 10, reach 5 ft. ({@damage 3d6 + 6) Slashing damage plus 7 (2d6) Poison damage, and the target suffers one of the following effects of the pirate's choice: {'type':'item','name':'Awestruck','entries':['The target has the Charmed|XPHB condition until the start of the pirate's next turn.']} {'type':'item','name':'Poison','entries':['The target has the Poisoned|XPHB condition until the start of the pirate's next turn.']}
Pistol.r 10, range 30/90 ft. ({@damage 4d10 + 6) Piercing damage.
Reactions.Reactions the creature can take:
Defensive Stance.The pirate is hit by a melee attack roll while holding a weapon. {@actResponse The pirate adds 4 to its AC against melee attack rolls (including the triggering attack) until the start of its next turn, possibly causing the attacks to miss.