The Aethervale

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monster

Pest Mascot

Pest Mascot
Pest Mascot
CR 1/4
Tiny Monstrosity, Unaligned
Reveal Stat Block
Armor Class
13 (natural armor)
Hit Points
22 (4d4 + 12)
Speed
30 ft.
str
11
+0
dex
14
+2
con
17
+3
int
5
-3
wis
13
+1
cha
4
-3

Traits

Regeneration.The pest regains 5 hit points at the start of its turn if it has at least 1 hit point. If it takes fire damage, this trait doesn't function at the start of the pest's next turn.
Spiny Hide.At the start of each of its turns, the pest deals 2 (1d4) piercing damage to any creature grappling it or that it is grappling.

Actions

Bite.mw 4 to hit, reach 5 ft., one target. ({@damage 1d4 + 2) piercing damage.

Pest Mascot

Grumpy, spiky, and generally irritating, pest mascots inhabit the muggy bayou of Sedgemoor. However, these ferret-sized swamp creatures hold deep wells of life essence, making them convenient fuel sources for the magic of Witherbloom mages. As such, many Witherbloom students have adopted pests from the bayou as pets, and pests, in all their spiny glory, have become the mascots of the college.