The Aethervale

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monster

Pech

Pech
Pech
CR 4
Small Elemental, Neutral Good
Reveal Stat Block
Armor Class
17 (natural armor)
Hit Points
82 (11d6 + 44)
Speed
30 ft., burrow 20 ft.
str
19
+4
dex
11
+0
con
18
+4
int
11
+0
wis
14
+2
cha
10
+0

Traits

Magic Resistance.The pech has advantage on saving throws against spells and other magical effects.
Sunlight Sensitivity.While in sunlight, the pech has disadvantage on attack rolls.

Actions

Multiattack.The pech makes two Fortified Pickaxe attacks. If it hits a Large or smaller creature with both attacks, the target must succeed on a 14 Strength saving throw or have the prone condition.
Fortified Pickaxe.mw 6 to hit, reach 5 ft., one target. ({@damage 2d6 + 4) force damage. If the target is a Construct or an object, the attack is automatically a critical hit.
Stone Shape (3/Day).The pech casts Stone Shape, requiring no spell components and using Wisdom as the spellcasting ability.

Pech

Pechs are slight, bipedal diggers from the Elemental Plane of Earth. They have a knack for finding weak points in buildings, objects, and raw materials, making them phenomenal excavators—and, if the occasion calls for it, sappers and saboteurs. Pechs enjoy sculpting and carving vast networks of tunnels and warrens, where they live in clans and mine precious metals and gems.

Small and lithe, pechs have long, thin limbs and broad feet. Their large, pupilless eyes are sensitive to bright light, which they avoid, and they find sunlight nauseating. Their skin displays a spectrum of color and texture as varied as that of clay, earth, and stone.

A single pech can draw on the magic of the Elemental Plane of Earth to shape stone to its will, but pechs are stronger together than alone. When in groups, pechs can combine their magic to conjure great curtains of stone and infuse creatures with the fortitude of elemental earth.