Infernal Dagger.mw 10 to hit, reach 5 ft., one target. ({@damage 2d4 + 6) slashing damage, and the target must make a 17 Constitution saving throw, taking 22 (4d10) poison damage on a failed save, or half as much damage on a successful one. On a failure, the target is poisoned for 1 minute. The poisoned target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
Brass Crossbow.rw 7 to hit, range 100/400 ft., one target. ({@damage 2d10 + 3) piercing damage, plus one of the following effects: The target must make a 17 Constitution saving throw, taking an additional 17 (5d6) acid damage on a failed save, or half as much damage on a successful one. The target takes 5 (1d10) radiant damage. In addition, the target and all other creatures within 20 feet of it must each make a successful 17 Dexterity saving throw or be blinded until the end of the orthon's next turn. The target and each creature within 20 feet of it must make a 17 Constitution saving throw, taking 13 (2d12) thunder damage on a failed save, or half as much damage on a successful one. The target must make a successful 17 Dexterity saving throw or be restrained for 1 hour by strands of sticky webbing. A restrained creature can escape by using an action to make a successful 17 Dexterity or Strength check. Any creature other than an orthon that touches the restrained creature must make a successful 17 Dexterity saving throw or become similarly restrained. The target takes 22 (4d10) lightning damage and must make a successful 17 Constitution saving throw or be paralyzed for 1 minute. The paralyzed target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. For the next 24 hours, the orthon knows the direction and distance to the target, as long as it's on the same plane of existence. If the target is on a different plane, the orthon knows which one, but not the exact location there.
Reactions.Reactions the creature can take:
Explosive Retribution.When it is reduced to 15 hit points or fewer, the orthon causes itself to explode. All other creatures within 30 feet of it must each make a 17 Dexterity saving throw, taking 9 (2d8) fire damage plus 9 (2d8) thunder damage on a failed save, or half as much damage on a successful one. This explosion destroys the orthon, its infernal dagger, and its brass crossbow.