The Aethervale

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monster

Oni

Oni
Oni
CR 7
Large Fiend, Lawful Evil
Reveal Stat Block
Armor Class
17
Hit Points
119 (14d10 + 42)
Speed
30 ft., fly 30 ft. (hover)
str
19
+4
dex
11
+0
con
16
+3
int
14
+2
wis
12
+1
cha
15
+2

Traits

Regeneration.The oni regains 10 Hit Points|XPHB at the start of each of its turns if it has at least 1 Hit Points|XPHB|Hit Point.

Actions

Multiattack.The oni makes two Claw or Nightmare Ray attacks. It can replace one attack with a use of Spellcasting.
Claw.m 7, reach 10 ft. ({@damage 1d12 + 4) Slashing damage plus 9 (2d8) Necrotic damage.
Nightmare Ray.r 5, range 60 ft. ({@damage 2d6 + 2) Psychic damage, and the target has the Frightened|XPHB condition until the start of the oni's next turn.
Shape-Shift.The oni shape-shifts into a Small or Medium Humanoid or a Large Giant, or it returns to its true form. Other than its size, its game statistics are the same in each form. Any equipment it is wearing or carrying isn't transformed.

Oni

Oni

Wickedness Drawn to the Wicked

Oni are elusive entities that inhabit dark forests and other wildernesses. By shape-shifting into the form of an innocent or moving invisibly, oni encroach on communities and lonely roads. They frequently harass people of faith, testing the limits of their piousness, or torment selfish people, punishing them for their wickedness. Wise communities often have guardian statues, annual rituals, or local superstitions meant to keep oni at bay. In rare cases, an oni might gradually befriend such communities and protect them from other threats for generations.

Oni torment villages that don't pay them or other supernatural forces respect. Roll on or choose a result from the Oni Troubles table to inspire how an oni menaces such communities.