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monster

Ogre Chitterlord

Ogre Chitterlord
Ogre Chitterlord
CR 3
Large Giant (druid), Any Alignment
Reveal Stat Block
Armor Class
12 ({@item hide armor|PHB})
Hit Points
52 (7d10 + 14)
Speed
40 ft.
str
19
+4
dex
10
+0
con
15
+2
int
5
-3
wis
12
+1
cha
9
-1

Traits

Speak with Rats.The ogre can verbally communicate simple concepts to ordinary rats and giant rats.

Actions

Multiattack.The ogre makes two Club attacks, two Rat-Tail Whip attacks, or one of each.
Club.mw 6 to hit, reach 5 ft., one target. ({@damage 2d10 + 4) bludgeoning damage.
Rat-Tail Whip.mw 6 to hit, reach 10 ft., one target. ({@damage 2d8 + 4) slashing damage, and if the target is Large or smaller, it is pulled 5 feet toward the ogre.

Ogre Chitterlord

When ogres first moved into the wilds of Eldraine, they encountered all manner of unfamiliar creatures: spellcasting witches, tricksy faeries, and talking beasts. Over generations, these ogres adapted to their new environs, passing down a spellcasting tradition of their own to help their kin wreak havoc in the wilds and beyond.

An ogre chitterlord exercises control over the rats that infest Dunbarrow and countless other regions in the wilds of Eldraine. When ogres venture from the wilds to raid nearby settlements, an ogre chitterlord often leads the way, calling rats from the alleys and sewers to harry townsfolk from within the city while the ogres lay siege to the outer walls. Should their rodent allies fail them, chitterlords can also turn the tide of any battle with their prodigious strength and druidic magic.