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monster

Ochre Jelly

Ochre Jelly
Ochre Jelly
CR 2
Large Ooze, Unaligned
Reveal Stat Block
Armor Class
8
Hit Points
52 (7d10 + 14)
Speed
20 ft., climb 20 ft.
str
15
+2
dex
6
-2
con
14
+2
int
2
-4
wis
6
-2
cha
1
-5

Traits

Amorphous.The jelly can move through a space as narrow as 1 inch without expending extra movement to do so.
Spider Climb.The jelly can climb difficult surfaces, including along ceilings, without needing to make an ability check.

Actions

Pseudopod.m 4, reach 5 ft. ({@damage 3d6 + 2) Acid damage.
Reactions.Reactions the creature can take:
Split.While the jelly is Large or Medium and has 10+ {@variantrule Hit Points|XPHB, it becomes Bloodied|XPHB or is subjected to Lightning or Slashing damage. The jelly splits into two new Ochre Jellies. Each new jelly is one size smaller than the original jelly and acts on its {@variantrule Initiative|XPHB. The original jelly's Hit Points|XPHB are divided evenly between the new jellies (round down).

Ochre Jelly

Ochre Jelly

Multiplying Amoeboid Hunter

Ochre jellies are giant, yellow-brown amoebas that digest organic creatures. They tirelessly hunt any prey smaller than themselves, oozing over, under, and around obstacles in their path. Once they overwhelm their quarry, these acidic slimes dissolve the flesh, hair, and scales of their prey, leaving behind clothing, equipment, treated leather, and bone.

If damaged by lightning or a slashing weapon, an ochre jelly splits in two. These smaller jellies work together to consume foes, but afterward they move on to hunt independently. Both eventually grow into full-size jellies.

What ochre jellies can't dissolve they leave behind. Roll on or choose a result from the Ochre Jelly Leftovers table to inspire such remains.