The Aethervale

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monster

Obzedat Ghost

Obzedat Ghost
Obzedat Ghost
CR 8
Medium Undead, Lawful Evil
Reveal Stat Block
Armor Class
14 (natural armor)
Hit Points
110 (20d8 + 20)
Speed
fly 30 ft. (hover)
str
10
+0
dex
10
+0
con
13
+1
int
18
+4
wis
20
+5
cha
17
+3

Traits

Council of Five.The ghost has a trait based on who it is, as shown below: Enezesku's Innate Spellcasting trait includes ray of enfeeblement, which he can cast at will. If damage reduces Fautomni to 0 hit points, he must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, Fautomni drops to 1 hit point instead. When Karlov regains hit points, he has advantage on attack rolls he makes on his next turn. Vuliev's Innate Spellcasting trait includes misty step, which he can cast at will. When Xil Xaxosz is reduced to 0 hit points, his incorporeal form explodes in a burst of necrotic energy. Each creature within 5 feet of him must make a 16 Constitution saving throw, taking 14 (4d6) necrotic damage on a failed save, or half as much damage on a successful one.
Ethereal Sight.The ghost can see 60 feet into the Ethereal Plane when it is on the Material Plane, and vice versa.
Incorporeal Movement.The ghost can move through other creatures and objects as if they were difficult terrain||3. It takes 5 (1d10) force damage if it ends its turn inside an object.
Legendary Resistance (1/Day).If the ghost fails a saving throw, it can choose to succeed instead.

Actions

Life Drain.mw 8 to hit, reach 5 ft., one creature. ({@damage 4d8) necrotic damage, and the ghost regains hit points equal to half the amount of damage the target takes. The target must succeed on a 13 Constitution saving throw or its hit point maximum is reduced by an amount equal to the damage taken. The target dies if its hit point maximum is reduced to 0. This reduction to the target's hit point maximum lasts until the target finishes a long rest.
Convene the Ghost Council.The ghost summons the other four members of the Obzedat. At the start of the ghost's next turn, the other members appear in unoccupied spaces within 30 feet of the summoner. The ghosts each roll initiative when they appear.
Legendary Actions.The creature can take 3 legendary actions...
Forced Obedience.A target that all of the Obzedat ghosts can see must succeed on a 16 Wisdom saving throw or bow until the end of its next turn. Until this bow ends, the target can't take actions or reactions, and its speed is 0 and can't be increased.
Indentured Spirits (Costs 3 Actions).The Obzedat ghosts conjure 1d6 indentured spirit|ggr|indentured spirits (described in this chapter) within 60 feet of one of them.

Obzedat Ghost

The ghosts who make up the Obzedat are traditionally called patriarchs, though they can be male or female. They are the oldest, wealthiest, and most influential oligarchs of the Orzhov Syndicate. They have been dead for centuries, but they refuse to let go of the fortunes they amassed in life. Addicted to power and prestige, these patriarchs continue to dominate the guild and accumulate even larger fortunes.

Mostly Unanimous

The ghosts of the Obzedat function as a unit, driven by their shared desire to accumulate ever more wealth for the guild. In times of disagreement, the eldest of the council exerts his seniority to bend the council to his will.

Grandfather Karlov

The head of the council, who gives final approval to its decisions and breaks ties within the group, is Karlov, known as Grandfather. In life, Karlov was the greediest of Orzhov oligarchs, and his many centuries as a spirit have not diminished his hunger for more wealth.

Undead Nature

An Obzedat ghost doesn't require air, food, drink, or sleep.

The Ghost Council's Traits

Ideal: 'Influence is measured in power, status, and money, but mostly money.'

Bond: 'Gather as much as you can while you can, for when you die, you will take it with you.'

Flaw: 'Everyone has a price.'