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monster

Nivix Cyclops

Nivix Cyclops
Nivix Cyclops
CR 8
Large Giant, Unaligned
Reveal Stat Block
Armor Class
14 ({@item half plate armor|phb})
Hit Points
115 (10d10 + 60)
Speed
30 ft.
str
24
+7
dex
9
-1
con
22
+6
int
7
-2
wis
10
+0
cha
9
-1

Traits

Magic Resistance.The cyclops has advantage on saving throws against spells and other magical effects.

Actions

Multiattack.The cyclops makes two slam attacks.
Slam.mw 10 to hit, reach 10 ft., one target. ({@damage 3d10 + 7) bludgeoning damage.
Reactions.Reactions the creature can take:
Spell Vitalization.Immediately after a creature casts a spell of 1st level or higher within 120 feet of the cyclops, the cyclops can move up to twice its speed without provoking opportunity attacks. It can then make one slam attack against a target of its choice.

Nivix Cyclops

Cyclopes like those described in the Monster Manual are found primarily among the Gruul Clans. They are forces of nature, and even though they have occasionally been recruited into the Boros Legion, they can never truly be tamed.

Cyclopes serve the Izzet league as workshop guardians, personal protectors, and heavy laborers. They wear mizzium armor plating to minimize injuries from laboratory mishaps, piston gauntlets to increase their strength for lifting and punching, and telescopic helmets to minimize the shortcomings of their monocular vision. They are sometimes called monoclons or Nivix cyclopes, after the name of the Izzet guildhall.