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monster

Nightmare Shepherd

Nightmare Shepherd
Nightmare Shepherd
CR 11
Large Fiend, Lawful Evil
Reveal Stat Block
Armor Class
18 (natural armor)
Hit Points
133 (14d10 + 56)
Speed
30 ft., fly 60 ft.
str
19
+4
dex
15
+2
con
18
+4
int
14
+2
wis
17
+3
cha
20
+5

Traits

Aura of Nightmares.Undead creatures within 30 feet of the shepherd gain a +5 bonus to attack and damage rolls. When any other creature that isn't undead or a construct starts its turn within 30 feet of the shepherd, that creature must succeed on a 17 Wisdom saving throw or take 11 (2d10) psychic damage.
Magic Resistance.The shepherd has advantage on saving throws against spells and other magical effects.

Actions

Multiattack.The shepherd makes two attacks: one with its claws and one with its staff.
Claws.mw 8 to hit, reach 5 ft., one target. ({@damage 2d8 + 4) slashing damage plus 16 (3d10) necrotic damage.
Staff.mw 8 to hit, reach 5 ft., one target. ({@damage 2d6 + 4) bludgeoning damage, or 13 (2d8 + 4) bludgeoning damage if used with two hands, plus 26 (4d12) psychic damage.
Herd the Underworld (Recharges after a Short or Long Rest).The shepherd pulls twisted souls from the Underworld; 1d6 shadow||shadows (without Sunlight Weakness) arise in unoccupied spaces within 20 feet of the shepherd. The shadows act right after the shepherd on the same initiative count and fight until they're destroyed. They disappear when the shepherd dies.

Nightmare Shepherd

A nightmare shepherd is a gaunt, ashen fiend with leathery wings. It carries a shepherd's crook, which it uses to direct a flock of wandering dead that it torments and occasionally feeds upon.