The Aethervale

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monster

Neronvain

Neronvain
Neronvain
CR 9
Medium Humanoid (elf), Neutral Evil
Reveal Stat Block
Armor Class
17
Hit Points
117 (18d8 + 36)
Speed
30 ft.
str
8
-1
dex
17
+3
con
15
+2
int
16
+3
wis
13
+1
cha
18
+4

Traits

Draconic Majesty.Neronvain adds his Charisma bonus to his AC (included).
Fey Ancestry.Magic can't put Neronvain to sleep.

Actions

Multiattack.Neronvain makes two attacks, either with his shortsword or Eldritch Arrow.
Shortsword.mw 7 to hit, reach 5 ft., one target. ({@damage 1d6 + 3) piercing damage plus 13 (3d8) poison damage.
Eldritch Arrow.rs 7 to hit, range 120 ft., one target. ({@damage 2d10) force damage plus 9 (2d8) poison damage.
Poisonous Cloud (2/Day).Poison gas fills a 20-foot-radius sphere centered on a point Neronvain can see within 50 feet of him. The gas spreads around corners and remains until the start of Neronvain's next turn. Each creature that starts its turn in the gas must succeed on a 16 Constitution saving throw or be poisoned for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.