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monster

Musteval Guardinal

Musteval Guardinal
Musteval Guardinal
CR 2
Small Celestial, Neutral Good
Reveal Stat Block
Armor Class
13
Hit Points
38 (11d6)
Speed
35 ft.
str
12
+1
dex
16
+3
con
11
+0
int
14
+2
wis
15
+2
cha
14
+2

Actions

Multiattack.The musteval makes two Bone Blade attacks.
Bone Blade.mw 5 to hit, reach 5 ft., one target. ({@damage 1d6 + 3) slashing damage plus 3 (1d6) radiant damage.
Reactions.Reactions the creature can take:
Skirmish Movement.When a creature ends its turn within 5 feet of the musteval, the musteval can move up to half its speed. This movement doesn't provoke opportunity attacks.

Musteval Guardinal

Mustevals are small, mousy guardinals skilled at evading danger. Their speed, stealthy nature, and illusion magic make them adept spies, scurrying through the multiverse to serve greater forces of good.

Guardinals

Nomadic and peaceful, guardinals are animalistic Celestials who hail from Elysium. Guardinals resemble Humanoids with bestial traits. In their daily interactions, guardinals embody the beauty, calm, and righteousness of their home plane. Guardinals can be found throughout the Outlands, especially in Ecstasy, the gate-town to Elysium, and in Faunel, the gate-town to the Beastlands.

While guardinals are usually friendly and slow to anger, their supernatural virtue puts them at odds with the evil beings of the Lower Planes. Guardinals abhor wickedness and strike out against injustice and villainy without hesitation, determined to eradicate forces that threaten beauty and peace.