The Aethervale

Command Palette

Search for a command to run...

Admin
monster

Molliver

Molliver
Molliver
CR 3
Medium Humanoid (human), Chaotic Good
Reveal Stat Block
Armor Class
15 ({@item +1 leather armor})
Hit Points
60 (8d8 + 24)
Speed
30 ft.
str
9
-1
dex
17
+3
con
16
+3
int
10
+0
wis
9
-1
cha
16
+3

Traits

Evasion.When subjected to an effect that allows a Dexterity saving throw to take only half damage, Molliver takes no damage on a successful save or half damage on a failed one, provided Molliver is not incapacitated.
Special Equipment.Molliver wears +1 leather armor and boots of levitation.

Actions

Multiattack.Molliver makes two Dagger or Shortsword attacks, or one of each.
Dagger.mw,rw 5 to hit, reach 5 ft. or range 20/60 ft., one target. ({@damage 1d4 + 3) piercing damage. The attack deals an extra 7 (2d6) piercing damage if Molliver has advantage on the attack roll or if the target is within 5 feet of one of Molliver's allies.
Shortsword.mw 5 to hit, reach 5 ft., one creature. ({@damage 1d6 + 3) piercing damage. The attack deals an extra 7 (2d6) piercing damage if Molliver has advantage on the attack roll or if the target is within 5 feet of one of Molliver's allies.
Levitate.While wearing boots of levitation, Molliver casts levitate (self only).
Reactions.Reactions the creature can take:
Uncanny Dodge.Molliver halves the damage they take from an attack made against them, provided they can see the attacker.

Molliver

Molliver is a thief who gives most of what they steal to the destitute, keeping a few choice items for their own use. They're always ready to put themself in harm's way to see justice triumph over tyranny and inequality.

Molliver invites trouble by not thinking through the ramifications of their actions, counting on their friends to bail them out whenever they get in over their head. They always have a friendly jibe or acerbic remark on the tip of their tongue, and their cavalier attitude doesn't always sit well with their more cautious companions.