Minotaur Infiltrator

Minotaur Infiltrator
CR 2Medium Humanoid, Chaotic Evil
Reveal Stat Block
Armor Class
13 (natural armor)Hit Points
52 (8d8 + 16)Speed
40 ft.str
18
+4
dex
11
+0
con
14
+2
int
8
-1
wis
16
+3
cha
10
+0
Traits
Labyrinthine Recall.The minotaur can perfectly recall any path it has traveled.
Actions
Gore.mw 6 to hit, reach 5 ft., one target. ({@damage 1d8 + 4) piercing damage, or 13 (2d8 + 4) piercing damage while enlarged. If the minotaur moved at least 10 feet straight toward the target immediately before it hit, the target takes an extra 4 (1d8) piercing damage, or 9 (2d8) piercing damage if the minotaur is enlarged. If the target is a creature, it must succeed on a 14 Strength saving throw or be pushed up to 10 feet from the minotaur and have the prone condition.
Mattock.mw 6 to hit, reach 10 ft., one target. ({@damage 1d12 + 4) bludgeoning damage, or 17 (2d12 + 4) bludgeoning damage while enlarged. If the target is a creature and the minotaur is enlarged, the target must succeed on a 14 Strength saving throw or have the prone condition.
Enlarge (Recharges after a Short or Long Rest).For 1 minute, the minotaur magically increases in size, along with anything it is wearing or carrying. While enlarged, the minotaur is Large, doubles its damage dice on Strength-based weapon attacks (included in the attacks), and makes Strength checks and Strength saving throws with advantage. If the minotaur lacks the room to become Large, the minotaur doesn't change size.
Minotaur Infiltrator
A cunning labyrinth dweller who has forsaken mindless rage for stealth and sabotage. It navigates urban mazes to strike from the shadows.