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monster

Mezzoloth

Mezzoloth
Mezzoloth
CR 5
Medium Fiend (yugoloth), Neutral Evil
Reveal Stat Block
Armor Class
18
Hit Points
75 (10d8 + 30)
Speed
40 ft.
str
18
+4
dex
11
+0
con
16
+3
int
7
-2
wis
14
+2
cha
10
+0

Traits

Fiendish Restoration.If the mezzoloth dies outside Gehenna, its body dissolves into ichor, and it gains a new body instantly, reviving with all its Hit Points|XPHB somewhere in Gehenna.
Magic Resistance.The mezzoloth has Advantage|XPHB on saving throws against spells and other magical effects.

Actions

Multiattack.The mezzoloth makes two attacks, using Claws or Mercurial Trident in any combination.
Claws.m 7, reach 5 ft. ({@damage 2d4 + 4) Slashing damage. If the target is a Large or smaller creature, it has the Grappled|XPHB condition (escape 14) from two of four claws, and it has the Restrained|XPHB condition until the grapple ends.
Mercurial Trident.m,r 7, reach 5 ft. or range 20/60 ft. (The trident magically returns to the mezzoloth's claw immediately after a ranged attack.

Mezzoloth

Mezzoloth

Yugoloth of Tenacity and Want

Mezzoloths are insectile yugoloths that seek power and souls in the service of fiendish lords. These greedy, violent yugoloths are more direct than most of their scheming brethren, but what they lack in guile they make up for in persistence and numbers.

Mezzoloths typically form mercenary bands with others of their kind. These forces serve more powerful yugoloths, other fiends, sinister mages, or anyone who provides them with tempting rewards. Mezzoloths obediently adhere to the bargains they strike, potentially serving their patrons for centuries, but once those terms expire, yesterday's client could become today's target. Roll on or choose a result from the Mezzoloth Payments table to inspire a mezzoloth's price for its services.