Merrenoloth

Merrenoloth
CR 3Medium Fiend (yugoloth), Neutral Evil
Reveal Stat Block
Armor Class
13Hit Points
40 (9d8)Speed
30 ft., swim 40 ft.str
8
-1
dex
17
+3
con
10
+0
int
17
+3
wis
14
+2
cha
11
+0
Traits
Magic Resistance.The merrenoloth has advantage on saving throws against spells and other magical effects.
Magic Weapons.The merrenoloth's weapon attacks are magical.
Teleport.As a bonus action, the merrenoloth magically teleports, along with any equipment it is wearing or carrying, up to 60 feet to an unoccupied space it can see.
Actions
Multiattack.The merrenoloth uses Fear Gaze once and makes one oar attack.
Oar.mw 5 to hit, reach 5 ft., one target. ({@damage 2d4 + 3) slashing damage.
Fear Gaze.The merrenoloth targets one creature it can see within 60 feet of it. The target must succeed on a 13 Wisdom saving throw or become frightened for 1 minute. The frightened target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.