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monster

Mercenary Envoy

Mercenary Envoy
Mercenary Envoy
CR 1
Medium Humanoid, Unaligned
Reveal Stat Block
Armor Class
15 ({@item chain shirt|phb})
Hit Points
26 (4d8 + 8)
Speed
30 ft.
str
15
+2
dex
15
+2
con
15
+2
int
10
+0
wis
12
+1
cha
9
-1

Traits

Inspired Courage.The mercenary has advantage on savings throws against being charmed, frightened, grappled, or restrained while within 5 feet of at least one ally.
Martial Advantage.Once per turn, the mercenary can deal an extra 7 (2d6) damage to a creature it hits with a weapon attack if that creature is within 5 feet of an ally of the mercenary that isn't incapacitated.

Actions

Multiattack.The mercenary makes two longsword attacks.
Longsword.mw 4 to hit, reach 5 ft., one target. ({@damage 1d8 + 2) slashing damage.
Heavy Crossbow.rw 4 to hit, range 100/400 ft., one target. ({@damage 1d10 + 2) piercing damage.

Mercenary Envoy

These mercenaries stand for the Banner of Blades and the Iron Lions at Tyreus's fortress, but they might not be representative of those armies. These are rank-and-file warriors capable of demonstrating coordinated attacks and formations. They are neither the most capable lieutenants nor the rough-and-tumble masses of these small armies.

For the purposes of their Inspired Courage feature, the mercenaries of both companies consider each other allies while at the fortress—unless the adventurers do something to drive them apart.