The Aethervale

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monster

Mercane

Mercane
Mercane
CR 5
Large Celestial, Lawful Neutral
Reveal Stat Block
Armor Class
13 ({@spell mage armor})
Hit Points
75 (10d10 + 20)
Speed
30 ft.
str
16
+3
dex
10
+0
con
15
+2
int
18
+4
wis
16
+3
cha
15
+2

Traits

Mercane Telepathy.The mercane can communicate telepathically with any other mercane it knows, regardless of the distance between them.

Actions

Multiattack.The mercane makes three Psi-Imbued Blade attacks.
Psi-Imbued Blade.mw 6 to hit, reach 5 ft., one target. ({@damage 2d6 + 3) slashing damage, and if the target is a creature, it must succeed on a 15 Wisdom saving throw or be frightened of the mercane until the end of the target's next turn.

Mercane

Mercanes are the mysterious, magical creations of one or more deities whose portfolios revolve around fair commerce. Standing 12 feet tall, they are lanky blue beings who dress in elegant robes and have elongated heads and long, spindly fingers.

Mercanes conduct most of their business in Wildspace and the Astral Sea. To a mercane, commerce can take many forms, from the trading of goods and services to the trading of ideas and information. Mercanes are best known, however, for procuring and selling magic items, including artifacts and spelljamming helms. It's rare to see more than one mercane at a time, though it's common for a mercane to be accompanied by underlings or bodyguards.

Mercanes will conduct business with anyone, fairly and reliably, provided the other party has neither harmed nor swindled another mercane in the past. Mercanes have a special form of telepathy that enables them to communicate with one another across the multiverse. A mercane often uses this ability to warn another mercanes about individuals who are dangerous or unreliable. Once a mercane has been offended by someone, getting back into their good graces is next to impossible.