The Aethervale

Command Palette

Search for a command to run...

Admin
monster

Meazel

Meazel
Meazel
CR 1
Medium Humanoid (meazel), Lawful Evil
Reveal Stat Block
Armor Class
13
Hit Points
35 (10d8 - 10)
Speed
30 ft.
str
8
-1
dex
17
+3
con
9
-1
int
14
+2
wis
13
+1
cha
10
+0

Traits

Shadow Stealth.While in dim light or darkness, the meazel can take the Hide action as a bonus action.

Actions

Garrote.mw 5 to hit, reach 5 ft., one target of the meazel's size or smaller. ({@damage 1d6 + 3) bludgeoning damage, and the target is grappled (escape 13 with disadvantage). Until the grapple ends, the target takes 10 (2d6 + 3) bludgeoning damage at the start of each of the meazel's turns. The meazel can't make weapon attacks while grappling a creature in this way.
Shortsword.mw 5 to hit, reach 5 ft., one target. ({@damage 1d6 + 3) piercing damage, plus 3 (1d6) necrotic damage.
Shadow Teleport 5.The meazel, any equipment it is wearing or carrying, and any creature it is grappling teleport to an unoccupied space within 500 feet of it, provided that the starting space and the destination are in dim light or darkness. The destination must be a place the meazel has seen before, but it need not be within line of sight. If the destination space is occupied, the teleportation leads to the nearest unoccupied space. Any other creature the meazel teleports becomes cursed by shadow for 1 hour. Until this curse ends, every undead and every creature native to the Shadowfell within 300 feet of the cursed creature can sense it, which prevents that creature from hiding from them.

Meazel

Meazel

In places where the Shadowfell washes against the shores of the Material Plane dwell meazels, hateful hermits who left behind their old lives to contemplate their misery in shadow. Now evil burns in their hearts, and they resent any intrusion into their suffering.

Hateful Hermit

Meazels are all that remain of people who fled into the Shadowfell to escape their mortal existence. There the darkness transformed them, and their bitterness made them twisted and cruel. Now, they loiter near Shadowfell crossings to waylay travelers who venture too close to their lairs.

Divide and Conquer

The stain of darkness responsible for the existence of meazels imparts to them magical powers that allow them to move through shadows with ease. Merely stepping into one pool of darkness allows a meazel to move to another one. They use this talent to ambush creatures, snatching them around the throat with their strangling cords and then stepping away. Meazels also use this ability to ferry their victims to isolated spots and then leave the hapless souls to the designs of whatever horrors lurk there.

Creatures that are drawn through the shadows by meazels are cursed by the meazels' baleful magic. The curse acts as a beacon; sorrowsworn, undead, and other terrors sense where they are located and descend on the stranded victims to tear them apart.