The Aethervale

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monster

Master Thief

Master Thief
Master Thief
CR 5
Medium Humanoid (any race), Any Alignment
Reveal Stat Block
Armor Class
16 ({@item studded leather armor|phb|studded leather})
Hit Points
83 (13d8 + 26)
Speed
30 ft.
str
11
+0
dex
18
+4
con
14
+2
int
11
+0
wis
11
+0
cha
12
+1

Traits

Cunning Action.On each of its turns, the thief can use a bonus action to take the Dash, Disengage, or Hide action.
Evasion.If the thief is subjected to an effect that allows it to make a Dexterity saving throw to take only half damage, the thief instead takes no damage if it succeeds on the saving throw, and only half damage if it fails.
Sneak Attack (1/Turn).The thief deals an extra 14 (4d6) damage when it hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 5 feet of an ally of the thief that isn't incapacitated and the thief doesn't have disadvantage on the attack roll.

Actions

Multiattack.The thief makes three attacks with its shortsword.
Shortsword.mw 7 to hit, reach 5 ft., one target. ({@damage 1d6 + 4) piercing damage.
Light Crossbow.rw 7 to hit, range 80/320 ft., one target. ({@damage 1d8 + 4) piercing damage.
Reactions.Reactions the creature can take:
Uncanny Dodge.The thief halves the damage that it takes from an attack that hits it. The thief must be able to see the attacker.

Master Thief

Master thieves are known for perpetrating daring heists. They tend to develop a reputation and a cult of personality. A master thief might 'retire' from hands-on work to run a thieves' guild, spearhead some covert enterprise, or enjoy a quiet life of luxury.