The Aethervale

Command Palette

Search for a command to run...

Admin
monster

Master Sage

Master Sage
Master Sage
CR 5
Medium Humanoid (any race), Unaligned
Reveal Stat Block
Armor Class
10
Hit Points
54 (12d8)
Speed
30 ft.
str
8
-1
dex
10
+0
con
10
+0
int
20
+5
wis
18
+4
cha
11
+0

Actions

Shocking Grasp (Cantrip).ms 8 to hit (with advantage if the target is wearing armor made of metal), reach 5 ft., one creature. ({@damage 3d8) lightning damage, and the target can't take reactions until the start of its next turn.
Lightning Eruption (3/Day).The sage creates an eruption of magical lightning centered on a point it can see within 150 feet of it. Each creature in a 20-foot-radius sphere centered on that point must make a 16 Dexterity saving throw, taking 28 (8d6) lightning damage on a failed save, or half as much damage on a successful one.
Reactions.Reactions the creature can take:
Shield (1st-Level Spell; 3/Day).When the sage is hit by an attack or targeted by a magic missile spell, it calls forth an invisible barrier of magical force that protects it. Until the start of its next turn, the sage has a +5 bonus to AC, including against the triggering attack, and it takes no damage from magic missile.

Master Sage

Candlekeep's resident lore experts are master sages and sages who dedicate themselves to scholarship above all.